Harry Potter Canon
“We've all got both light and dark inside us. What matters is the part we choose to act on. That's who we really are.” - Order if the Phoenix
While the Wizarding World is the core setting for HBN, to maintain balance and character interaction there are a few alterations to the Wizarding World Canon, below we will outline the changes. As it stands, the Magical World of Harry Potter has happened 'as is' in the books and movies. As we are in the current date and time, anyone who is dead, is dead. If you still have any questions, please let a Guardian know.
Magical World Canon
- Harry Potter and the Philosopher's Stone —(Sorcerer's Stone in the USA)
- Harry Potter and the Chamber of Secrets
- Harry Potter and the Prisoner of Azkaban
- Harry Potter and the Goblet of Fire
- Harry Potter and the Order of the Phoenix
- Harry Potter and the Half-Blood Prince
- Harry Potter and the Deathly Hallows
- Harry Potter and the Cursed Child (Play)
- Fantastic Beasts and Where to Find Them (As well as the movie)
- Quidditch Through the Ages
- The Tales of Beedle the Bard
HBN H.P. Canon Alterations
- We are following the current date and time. Real world events may be reflected (with respect).
- Wandless magic doesn’t exist in HBN
- The International Confederation of Wizardry set about establishing the Accord, reaching out to notable magical/supernatural groups around the world. Some even sit on the council.
- The only Muggles involved in 'The Accord' are a few select squibs (in the know) and lead Cultists/Investigators due to their own 'magical' qualities. IE: They are immune to Magical World Spells that hide the magical world from normal 'muggles' such as Obliviate & Muggle-Repelling Charms.
- There are some changes to Canon bloodlines, to allow certain PCs.
- Alternate interpretation of Hogwarts staff.
What do Wizards think of others...
* Vampires: Respectable from a distance assuming they follow the accord, which they at least pretend to do. Keep a healthy distrust, never offer them a drink and do not look them in the eye and you should be okay.
* Garou (Werewolves): They fight against aspects of the Accord, they fight against each other. They fight everyone. They are indeed primitive. Fortunate they are few and unorganized, so we need not worry.
* Muggles (Mythos): Power hungry muggles, they attempt to use magic they don't understand, which isn't even theirs, granted by otherworldly magical creatures they themselves admit they do not comprehend. And why - What is the point? The magic is inferior to that of goblins and even house elves anyway.
Call of Cthulhu in Harry Potter Canon
"A Fair Deal for Wizards Who Deal Fair with Muggles."
-- Cornelius Fudge's campaign slogan (DP)
Muggles, as non-magical folk are called by wizards, are "not as stupid as we think," or so a report published in the Daily Prophet proclaims (DP). Many witches and wizards find this concept hard to accept; Muggles are for the most part oblivious to the entire society of magical people which exists alongside their own.
Part of the reason for this is that Muggles simply don't believe that magic exists, which means they find non-magical reasons for the things that happen to them. Another part of the reason is that the Ministry of Magic works very hard to keep the Muggles in the dark. When a Muggle sees a dragon, for example, the Ministry sends operatives called Obliviators to use Memory Charms to make the Muggle forget all about it.
The Ministry hides some wizarding places with Muggle-Repelling charms; this is why Muggles don't see Hogwarts for what it is. Many witches and wizards look upon Muggles kindly, but some see Muggles as nothing but a nuisance. The Ministry enforces a Muggle Protection Act to ensure that all of the wizarding world stays securely hidden from Muggle eyes. To most witches and wizards, Muggle society is essentially unknown. When they try to act like Muggles, the results can be humorous indeed.
Hogwarts offers a class called Muggle Studies where students learn about the ways that Muggles live and how they survive without magic.
Call of Cthulhu Canon
- All works by H.P. Lovecraft
- Call of Cthulhu (7th Ed.)
- Call of Cthulhu: Investigators Handbook
- Call of Cthulhu: The Grand Grimoire
- Call of Cthulhu: Pulp Cthulhu
- ... Much... Much... More *Google Lovecraft Mythos)
Call of Cthulhu (HP) Alterations
- Wizards are aware of muggles 'afflicted' with Mythos as they are unaffected by wizarding magic.
- Only Call of Cthulhu characters may have the 'Mythos' skill (which can be lost by vampiric embrace).
- Being exposed too long to Mythos knowledge/creatures causes rapid madness in non-cthulhu based characters.
- Investigators and Cultists are part of the 'Accord' with the Wizarding Council.
- The execution of Cultists is relaxed unless one goes mad and starts summoning monsters or engaging in world destructive threats.
What do Muggles (Mythos) think of others...
* Vampires: We believe that these creature are both frightening and deadly creatures to be avoided with a healthy fear and respect. By all accounts the historic tales that speak of them harbour truth. (Not to be confused with Star Vampires.)
* Garou (Werewolves): Treat these creatures with caution and respect. Overall they aren't a bad thing to have on your side when things get rough. They can rip many things limb from limb... or so the stories say.
* Wizards: Fantastical magicians using parlour tricks. They disrespect the truth and cannot handle it to save their own lives. It was better when we didn't know about each other, but now we simply deal with the prejudices and judgement.
Vampires in Harry Potter Canon
"No one holds command over me. No man. No god. No Prince. What is a claim of age for ones who are immortal? What is a claim of power for ones who defy death? Call your damnable hunt. We shall see who I drag screaming to hell with me."
JKR’s Vampires are considered to be Dark creatures. They are referenced in many books on Defence Against the Dark Arts, and covered in DADA classes [POA3]. Gilderoy Lockhart devoted one of his books – Voyages with Vampires – to this creature [COS4].
Vampires appear to originate from Europe, as every reference to them thus far has been associated with a European country. Quirinus Quirrell apparently ran into some Vampires in the Black Forest [PS/SS5], and there was also a rumour going around the school that he’d stuffed his classroom full of garlic in order to ward off a Vampire he was worried had followed him from Romania [PS/SS8]. Later, Hagrid had a disagreement with a vampire in a pub in Minsk (which is in Belarus) on his way to visit the Giants [OOTP20].
Vampires are regarded as non-wizard part humans [GOF10], and are classified as “beings” rather than “beasts” by the Ministry of Magic. This classification is seen as controversial in some quarters, however [FB].
Nevertheless, Horace Slughorn saw fit to invite the celebrated Vampire writer Eldred Worple and his Vampiric friend Sanguini to his Christmas party in 1996. Sanguini was relatively well behaved, although he did look a little over-interested in a group of young girls [HBP15].
The Guidelines for the Treatment of Non-Wizard Part-Humans are a set of rules and regulations governing the treatment of those Magical Beings who are considered to be neither a wizard, nor truly Human. Given some Wizarding attitudes towards Half-breeds and other creatures (such as vampires, werewolves, and hags), the Guidelines may be an attempt to stop discrimination and prejudice against them. Paragraph Twelve deals with the treatment of vampires, and prohibits them from being killed arbitrarily.
Vampire Canon References (HP)
- Vampires are studied in Defence Against the Dark Arts, but are not considered wizards (CS10, PA3, GF10).
- Harry has seen pictures of vampires in Defence Against the Dark Arts, but had never "met" one before Slughorn's Christmas party in his sixth year; their appearance is described as pale and gaunt (PA3).
- Treatment of vampires is regulated by the Ministry of Magic; they seem to be classified as "non-wizard part-humans" (GF10).
- They are hated and feared by many. One of the boys trying to impress the veela at the Quidditch World Cup claimed to be a famous vampire hunter (GF9).
- Centaurs oppose them (FB).
- There are products made and sold for their use (blood-flavored lollipops sold at Honeydukes') (PA10).
- Garlic is used against vampires (PS8), though exactly how might be a little complicated (PA10).
- They are associated with Romania and Transylvania (PS8, QA).
- Quirrell had encountered them in the Black Forest (PS5)
- Hagrid had a "slight' disagreement with a vampire in a pub in Minsk" while on his journey to visit the giants (summer 1995 [Y15]) (OP20)
HBN Vampire Alterations
- Vampire: the Masquerade replaces Potterverse vampires, with minor changes.
- Wizards and Muggles only think that Garlic and crosses affect vampires. It does not in our setting.
- Not all vampires are seen as 'Gaunt'.
- The 'End of Days' in the late 1990s never occurred. Otherwise we'd have no venue in 2017!
- Tremere are SO RARE there are none in game (mostly because their history doesn't fit the HP world).
- The war between the Sabbat and Camarilla still exists, but it isn't as rabid.
- Vampires don't get as old. Three or four centuries is getting old.
- See the Vampire Primer for more information on Vampires in our setting.
What do Vampires think of others...
* Muggles (Mythos): Most vampires wouldn't have even heard of Mythos magics, if not for The Accord. They view the humans with these powers as strange mortals worshipping invisible monstrosities in return for insane magics.
* Garou (Werewolves): Vicious, blood thirsty killing machines, eager to wipe kindred from the face of the earth, blaming us for something called Wyrm. Their blood can make you hyper aggressive, so refrain.
* Wizards: Taste amazing! Like a fine wine, not to be missed. They object to you interfering with their young, though. So be careful of that, and go only for the adults. And don't kill them, the Accord doesn't like that. But yeah, scary if they get their wands out in time, otherwise good eating.
Werewolves in Harry Potter Canon
Garou are no longer a PC part of this game, but this is left here for reference.
"Did you like question ten, Moony?"
"Loved it. Give five signs that identify the werewolf. Excellent question."
Sirius Black and Remus Lupin after their DADA O.W.L. (OP28)
The werewolf is a most unusual creature in that it doesn't technically exist except for a brief period of time around the full moon. At any other time, a werewolf is a completely normal human. However, the term werewolf is used for both the wolf-like creature and the normal human. Remus Lupin is a werewolf by definition even if he isn't in the actual form of the wolf.
A werewolf comes into being when a person is bitten by another werewolf. Once this happens, the person must learn to manage the condition. Modern potion-making has come up with a draught called Wolfsbane Potion which controls some of the worst effects of the condition (PA18). Wolfsbane Potion is quite difficult to make, even for fully qualified wizards, and is said to have a rather disgusting taste (PA8). Nothing will completely cure a werewolf, unfortunately. A werewolf can be distinguished from a true wolf physically by several small distinguishing characteristics, including the pupils of the eyes, snout shape, and tufted tail (PA9, OP28).
A werewolf when transformed is a fearsome beast indeed. All trace of human awareness is gone and the werewolf will attack any witch or wizard, including the werewolf's best friends. This transformation is triggered when the moon is full, although there is some evidence that a werewolf who is taking a regular regimen of Wolfsbane Potion will not transform until the moonlight actually strikes him. (Lupin, for example, did not transform while he was in the Shrieking Shack, even though the moon was full, until he stepped outside and the full moon emerged from behind a cloud. Lupin had been taking Wolfsbane Potion for months.)
Bill Weasley was bitten and slashed by a werewolf, Fenrir Greyback, in the Battle of the Tower. His face was severely damaged with magical wounds which might not heal properly. Because the werewolf was not transformed into a wolf, he will likely not become a werewolf himself.
Werewolf Canon References (HP)
- Werewolves have been mentioned several times in connection with Harry's Defence Against the Dark Arts teachers. Quirrell had encountered them in Black Forest (PS5), and at one point discussed in class how to treat werewolf bites (PS).
- Gilderoy Lockhart, supposedly, once defeated the Wagga Wagga Werewolf (CS10), something that may be discussed in his book Wandering with Werewolves (CS4).
- Lockhart eventually confessed to Ron and Harry that an 'ugly old Armenian warlock' had actually performed the rescue of a village from werewolves that he himself had taken credit for (CS16).
- Draco Malfoy as a first-year had heard that werewolves lived in the Forbidden Forest (PS15), and a year later Ron Weasley referred to the same rumour (CS15), but no one has ever affirmed this. Possibly the rumour began while Remus Lupin attended Hogwarts as a child.
- The Ministry regulates werewolves. Already in 1637 there was a Werewolf Code of Conduct (PS16).
- Dolores Umbridge was instrumental in the passage of restrictive anti-werewolf legislation that Sirius said made it almost impossible for Lupin to get a job. (OP14)
- According to Scamander, werewolves have been shunted between the Beast and Being Divisions of the Department for the Regulation and Control of Magical Creatures for years. At one point, the Werewolf Registry and Werewolf Capture Unit were both in the Beast Division, while at the same time the office for Werewolf Support Services was in the Being Division (FB).
HBN Werewolf Alterations
- For centuries, when wizards spoke of werewolves, they were speaking of lycanthropy. The best-known example of this is Remus Lupin. Lycanthropes are cursed and therefore cannot control the change, nor do they possess free will or self-control while they are changed (unless a potion is made to lessen the effect).
- True werewolves (Garou) are born not made. They have a society and different abilities of their own. They can control the change and remain themselves no matter which form they are in. It is possible for a true werewolf to go into a frenzy state, but this is rare and is not caused by the full moon.
- Garou consider lycanthropes to be creatures of impure blood (like muggle born are to wizards) and tend to dislike them on principle. The fact that wizarding society sees the two as the same is highly offensive. Many wizards still do not understand the difference and treat werewolves with fear and disdain.
- The werewolf code of conduct was altered and revised in 'The Accord' after the Great Wizarding War. An agreement between supernaturals and magical creatures to work together. Not all werewolves (Garou) agree to this pact, instead opting to ignore it in favour of tradition and long held beliefs about The Wyrm.
Lycanthrope vs Garou
Afflicted werewolves are a sad reality in the Wizarding World (Remus Lupin being the most famous in recent times). Such characters are cursed to change during the full moon and possess no free will or self-control during that time (unless they imbibe monthly doses of wolfsbane potion). Wizards afflicted in this way are allowed but will be more strictly considered during approval and monitored during play.
What do Werewolves think of others...
* Muggles (Mythos): That Underworld Series definitely have it all wrong! Arrogant Upstarts!
* Vampires: The Only Good Leech is a Dead Leech! Damn The Accord!
* Wizards: They think us primitive and stubborn. *Growls* Allow me to show you how Primitive I can get!