Category:OLD OWOD Vampire

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Core Book

Since time the Kindred (vampires) have stalked their prey, unseen by the mortal masses. Their world is a xenophobic nightmare, populated by tyrannical despots, wildeyed heretics, bloodthirsty rogues and scheming manipulators, all unified by the mysterious curse of vampirism. And you would join them? You would live forever? To play the lusts of mortals like a violinist plays the strings? Then beware, the price is steep to enter the neofeudal hell that the Damned have wrought. Welcome to Undeath

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Vampire the Masquerade, in Hogwarts by Night

The "Final Nights" of the late 1990s canon are not in play here. In order to have a functional Masquerade game in 2019, they've been ignored. If you have any queries about something, please ask Keeper of Shadows for clarification.

Our venue is set in Paris, France.

Paris is under the control of the Sabbat. In fact, all of Western Europe is.

Paris is ruled by Archbishop Simone des Anges, a Tzimisce Necronomist, supported by her pack, associates, and servants.

Above Archbishop des Anges is Cardinal Maria del Belmonte, Lasombra Unifier, who oversees the United Kingdom and Western Europe, and reports to the sect Regent. She is supported by her packmate and Priest, Omar Hamadi.

HBN struggles to keep the structure of both the Sabbat and the Camarilla intact with VtM’s inclusion into the Harry Potter world, but small allowances have been made for flow and storytelling. Vampires are younger, as a nod to the HP equivalent. There are no massive courts of NPCs, only select and needed individuals for day to day play. That doesn’t mean more won’t show up if flow and canon dictate.

The Sabbat own Paris. The Camarilla, what remained in the outer territory of Saint Denis, were finally destroyed in the Summer of 2019. Anarchs or Independent Kindred trying to claim territory are in danger of being hunted and forcibly converted or killed.

This is a PvE game. The driving force behind the Sabbat being in control ICly was that the first PCs created in game were Sabbat. Should a character enter game as one sect or the other, and defect, or default, they should expect the appropriate canon response to their IC choice. The ‘E’ means the NPCs, and they will hunt you if you deserve it.

All vampires in the Paris venue call Paris their home in our game, travel is permitted and welcomed. Your VtM Keeper (Keeper of Shadows) is your primary Storyteller for your VtM character in Paris, and should be consulted for all your plot and story needs. If your character travels into other Venue territories (London, New York, Arkham, etc), their Keeper will also get a say in what happens to your character, so tread carefully!

Wizards do exist in Paris, so the Accord is a small factor to keep in mind, though the Garou know well to avoid the city and vampires have long been calculating enough to work alongwide the wizarding folk without their secrets being discovered.

Paris Locations

The City of Lights & Le Métro

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The Paris of the Sabbat is the core of the extended city, the 20 arrondissements together with the two main parks: Bois de Boulogne and Bois de Vincennes.
The forums below represent certain sub-sections of this city, all else, including use of the Metro and RER transport systems, and the parks, goes here.

Central Paris

The 7th arrondissement of Paris, home to the Eiffel Tower, the Musée d'Orsay, the Rodin Museum and the market street, Rue Cler can be found here. This very wealthy district is also known for being the home of foreign embassies and many international residents.

Champs Elysées

A vast avenue running between the Place de la Concorde and the Place Charles de Gaulle, where to Arc de Triomphe is located. Known for its theatres, cafés, and luxury shops. One of the most famous streets in the world.

The Champs Elysées is home to Maria del Belmonte.

Bastille

Around the Place de la Bastille, is a busy, animated neighborhood known for its hip bars and clubs. Here you can find beautiful hidden places like the charming Arsenal marina and the Promenade suspendue, a landscaped walkway built on the old railroad tracks of a viaduct. Underneath, in the Viaduc des Arts arcades, you can window-shop at exclusive art galleries.

Trocadéro

Trocadero is a public square framing the Palais de Chaillot. The square itself is modest, but the name has become synonymous with the affluent neighborhood surrounding it. This ritzy district is filled with upper-class establishments and boutiques, all with amazing views of the Eiffel Tower.

Home to the Rusty Gauntlet tavern.

The Latin Quarter

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The 5th and 6th arrondissements, located on the left bank of the Seine. As one of the oldest districts in Paris, this is a swanky, high-class neighborhood well-known for its historical cafes and brasseries, as well as its vibrant student population.

The Latin Quarter is also home to Katalina McLain.

Île de la Cité

Largest of the two natural islands along the Seine river and the centre of Paris, home to some of the cities most magnificent sights: Notre Dame de Paris & the Palais de Justice. The latter includes Sainte-Chapelle and Conciergerie.

Sainte-Chapelle is the home of the Archbishop of Paris, Simone des Anges.

Père Lachaise Cemetery

Père Lachaise Cemetery is the largest cemetery in the city of Paris, notable for being the first garden cemetery. Home to the tomb of Oscar Wilde, it is the most visited cemetery in the world.

Rule Clarifications

Blood Bonds

If you drink Vampire vitae, you create a blood bond. Three drinks, over three separate nights, creates a complete bond. Effects of Blood Bonds are per this page. For information on forming and breaking bonds, see below:

  • first stage comes from the first drink. If the thrall can go for a full week without any contact with the vampire (which of course includes not drinking the vampire’s vitae), the bond will break. If contact/interaction continues, even if no further drink occurs, the first stage bond will persist.
  • second stage comes after a second drink of blood while the first stage is in effect. If the thrall can go a minimum of three months without any contact with the vampire (or drinking their blood), the bond will reduce to a First Stage bond. The bond can then be reduced further by complying with the rules for removing a first stage bond. If contact/interaction continues, even if no further drink takes place, the second stage bond will persist.
  • third stage comes after a third drink of blood while the second stage is in effect. If the thrall can go a minimum of six months without any contact with the vampire (or drinking their blood), the bond will reduce to a Second Stage bond. The bond can then be reduced further by complying with the rules of first the second stage, then the first stage. If contact continues, even if no further drink takes place, the bond will persist.

For the means of breaking or lessening a bond, ‘any contact’ includes seeing in person or on webcam, speaking to directly or electronically, or any direct personal contact.

A third stage bond can be broken other ways. The Sabbat are said to be able to remove a bond, or at least lessen its affect. Other supernatural such as Wizards may have a means. Final death of the vampire usually breaks the bond, but under some circumstances it can persist.

These are simplified rules for small group RP that allow for bonds to break if, say, a PC suddenly vanishes from the game. Canon rules are much stricter. Please ask a Guardian if you have any questions.

Vampire Character Creation