Hogwarts School Character Creation
Headmistress: Dolores Umbridge
(Order of Merlin, First Class)
We are pleased to inform you that you have been accepted at Hogwarts School of Witchcraft and Wizardry.
Please find enclosed a list of all necessary books and equipment.
What is a student character?
Primarily you are a witch or wizard!
Young witches and wizards need teaching in order to learn how to use their wands to cast spells and brew potions. As such several magical schools exist around the world to provide this need and Hogwarts is generally considered the greatest of these.
All Hogwarts students are purebloods (i.e. both their parents and each of their grandparents were witches and wizards themselves). This is partly due to laws banning marriage between wizarding folk and muggles (non-magical people) which has been in effect for over twenty years.
We ask that you do not play anyone from the Malfoy or Weasley families. Such characters are too close to canon.
If you do decide to play a character from another canon wizarding family we ask that you check to see if there are currently any player or non-player characters with that family name existing in game already, in which case you should contact the player/s of those characters to discuss established details, relations and ties.
Characters being created for the Hogwarts location should be purebloods entering their their 4th year after summer 2020.
Dating back to around the 10th century, Hogwarts is considered to be one of the finest schools of magic in the world.
It is located in a hidden area of Scotland and is magically warding to keep it hidden from muggles and other non-magic folks.
Hogwarts has become a boarding school by 2020 in the Dark Timeline, though characters are allowed a number of weekend visits to family throughout the year.
More information about the school itself can be found here.
That page can be of great use during character creation as it provides a wealth of details such as descriptions of subjects, the names of professors and what Quidditch team slots are already filled.
Students at Hogwarts are separated into four houses when they arrive by an ancient and magical sorting hat based on personality elements. These houses are Slytherin, Ravenclaw, Hufflepuff and Gryffindor.
Slytherin students are known for their ambition and leadership qualities. Many a figure of authority has come from this house.
Ravenclaw students are known for their unique outlooks and intellect. Advisors, assistants and researchers aplenty come from this house.
Hufflepuff students are known for their loyalty and hard-working natures. Without them institutions like the Ministry itself would crumble.
Gryffindor students are an odd bunch, known for their courage and bravery. In times past they were viewed as noble but the truth of so many of them being troublemakers has since come to light for all to see.
Core Classes & Elective Classes
Along with the schools core classes (Astronomy, Charms, Dark Arts, Herbology, History of Magic, Potions and Transfiguration) students that have reached their third year (i.e. all player characters) get to select two or more elective classes.
The elective class options are: Ancient Runes (runic magic), Arithmancy (magical numerology, known for being difficult), Dark Creature Studies (methods of hunting and overcoming dangerous creatures), Divination (attempting to see into the future) and Magizoology (tending to magical animals).
Obviously you should generally not pick an elective class your character doesn't take when answering your characters best, worst, favourite and least favourite classes.
Spells and Potions
A guideline on the various spells taught at Hogwarts is provided here.
They are separated by the year that each spell is taught along with what subject eac is included in.
Assuming your character is a fourth year it is reasonable to assume that they are at least marginally proficient with the spells listed under years 1-3 and that they will slowly learn how to cast each of the spells listed under the 4th year as the year goes on.
Remember that your character may struggle with certain classes so keep that in mind during play. Some characters may have a better grasp of transfiguration magic wand its rigid, firm wand movemets while others do better with the flowing movements used in Charms.
It is often the case with students that they tend to forget spells they aren't good at, so this consideration even applies to spells learnt in previous years. This is why refresher lessons occur before major exams.
Officially students are allowed an Owl, a Cat, a Snake or a Toad.
These rules are not strictly abided by and special exemptions are not rare. In recent years rats and large spiders (such as tarantulae) have gained a particular vogue among certain students, with the former often being used to carry messages between students.
Magical pets are more restricted and far rarer, especially among students who are not at N.E.W.T. level (years 6th and 7th).
If you decide to have your character be on one of the school quidditch teams you should be aware that we have a quiz system in place to determine the effects of matches. You will be sent a link and asked to answer questions about your characters approach to the game and what actions they will take. The answers to which will have been allocated points behind the scenes to determine how well they help your team work towards victory.
Some of the most basic questions will appear on every matches quiz but depending on the opposing teams playstyle they may have been allocated different points behind the scenes to add an extra element to between game roleplay (no harm spying on the opposing team to learn their playstyle, right?).
While few true purebloods make use of much muggle technology such devices do not work near the Hogwarts school grounds anyway. The high level of magical power in the area nulls electronics rendering them inoperable.